Saturday, February 25, 2012


Well, these are out of order now and not following a logical progression. The examples were done to illustrate the use of 1, 2 and multiple point perspective in 2D pan situations. These were all done in the last three weeks in the classes taught at Sheridan. The grid types do repeat a bit, but the scenarios were all suggested by the students on the spot. Great fun actually. Improv layout!

Sunday, February 19, 2012


Started off with the method of finding a square in 2 point , then made it into something - a chessboard or a biulding. The chessboard is more appropriate becuase it would require unitsthat have to be square, not just an arbitrary four sided object. Then have fun creating chesspieces as characters. Explore perspective relationships.
Do a straight diagonal pan over a 1pint perspective set up, imagine a scenatio where the chesspiece will move - or be moved - across the board.
Now the pan changes form a stright line move to following an arc. The story changes to something more dramatic - our pawn is chased across the board. He has to jump into the air totry and avoid, but, alas, doesn't make it.
A vertical pan, using almost the same drawing, although the grid is changed a little. The story is the same. However, the drama is enhanced by a shadow overtaking the pawn as he flees.
The field rotates during the pan.

Wednesday, February 15, 2012

some pans

Just some quick sketches from school - inclass demos at Sheridan in the last couple of weeks, where the students are having to do an exercise with this stuff - demonstrating the use of diagonal and vertical pan moves in 2D animation. Figured I would show them around. Similar to other stuff I have posted before, but there are so many possible variations! Kind of old hat now, but still used alot in digital ways. it's all about the orientation of the art to the "camera", turned clockwise or counterclockwise, the art itself, that is, the way the grid is displayed, and then the speed of the pan and the timing of the shot. Going to do some tests of these.

Saturday, February 11, 2012

Class notes

Got off topic today in class.

Stanley asked about how to go about looking for internships in the summer.

I said, well, being 2nd year, it's not really not worth it.

At this point, you will be in competition with 3rd years, plus your skills are not there yet.

But don't let it stop you.

From there it went through :

Use the school for everything that you can to get better at this point. Use me for what i have to offer, use Nancy for what she knows ( story and animation tricks), use DQ, use Emslie, we all have different things to offer. Don't say, Nancy says do this and you say this - you have to sift it out and pick out the nuggets.

Don't expect the college to give you everything - esp. in all the right measures and correct order.

You are going to have sort alot of that out yourself.

Be crafty.

There you are , already launched and you are travelling between earth and the outer edge of the solar system, you have a full tank of space gas as it were, the dilithium crystals are fully charged, an instrument panel with all the latest in space navigation gear, and you have to reach your destination in two years from now intact and ready to make the next leap through space, to make the jump to real lightspeed, that is, get a job, start a career and make your way through life, that expanding universe.

Learn all the tricks you can: the science of fuel conservation, get all the star charts memorized and know where the currents, tides and shoals are, pick up useful minerals from those asteroids; use the gravity of Jupiter to slingshot yourself around it and past Neptune. Avoid those radiation belts. (read: your student loan money, your time, your classes you have to take, how much sleep you need, which software programs you need to know. On top of that, learn to draw, paint, animate and filmmaking. And learn Chinese. Oh, you do already.)

You want to be as prepared as possible when you graduate. that means learning not only drawing, painting, design, animation, comfy with digital skills, but also where to look for the good work. Knowing where the hot spots are in the industry.

Get to know the names - of studios, of the leaders, the festivals, the other people out there making films, what student films won the awards this year?

This led to the topic of ebooks. Brought up The Thousand Flying Books of Loris Lessmore. I thought by now everyone would heard of it; seemed to be a surprise to most. Told them about boom in interactive projects: Will need animators and designers.)

I 'm sure this is nothing new, but seemed worth following up on, so here it is. So go find an internship, don't let those third years get in your way!